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Malitzin Cortés (CNDSD) is a musician, digital artist, creative technologist and programmer that develops her work between Live Coding, Live Cinema, Data Art, VR and AR, Creative Coding and Sound Art. She has held live events and exhibitions at the Multimedia Center, Alameda Art Laboratory, Ex- Teresa Actual Art, Digital Culture Center, Medialab Prado, Transmediale, ISEA, CYLAND MediaArtLab San Petesburgo, ADAF Athenas, Ars Electronica, MUTEK México, Montreal and Japan. Ivan Abreu is a visual and sound artist and creative technologist. His work explores processes of computational creativity and coding for sound, visual, interactive arts and expanded video. His audiovisual work has been presented at international festivals such as the International Conference of Live Coding Madrid, Aural, Transmediale Berlin, MUTEK Mexico, Japan and Montreal, International Symposium on Electronic Art (ISEA) and Asia Culture Center, Korea.
 
Malitzin Cortés (CNDSD) is a musician, digital artist, creative technologist and programmer that develops her work between Live Coding, Live Cinema, Data Art, VR and AR, Creative Coding and Sound Art. She has held live events and exhibitions at the Multimedia Center, Alameda Art Laboratory, Ex- Teresa Actual Art, Digital Culture Center, Medialab Prado, Transmediale, ISEA, CYLAND MediaArtLab San Petesburgo, ADAF Athenas, Ars Electronica, MUTEK México, Montreal and Japan. Ivan Abreu is a visual and sound artist and creative technologist. His work explores processes of computational creativity and coding for sound, visual, interactive arts and expanded video. His audiovisual work has been presented at international festivals such as the International Conference of Live Coding Madrid, Aural, Transmediale Berlin, MUTEK Mexico, Japan and Montreal, International Symposium on Electronic Art (ISEA) and Asia Culture Center, Korea.
  
=== Gaia Leandra (ZKM) ===
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== Gaia Leandra (ZKM) ==
 
Gaia Leandra is a scientific art researcher. She studied biological physical chemistry at the University of Naples. At the end of her academic career, she collaborated with the National Department of Research in Microelectronics and Genetics (CNR). For Gaia, science must be accessible to all, respecting freedom of dissemination, working on what is defined as open science. She moves among transfeminist and transdisciplinary laboratories of the art world, where she collaborates with different projects such as Micromondo, Transmigration, Open Source Estrogen with Mary Maggic, Fotosintetika, etc.
 
Gaia Leandra is a scientific art researcher. She studied biological physical chemistry at the University of Naples. At the end of her academic career, she collaborated with the National Department of Research in Microelectronics and Genetics (CNR). For Gaia, science must be accessible to all, respecting freedom of dissemination, working on what is defined as open science. She moves among transfeminist and transdisciplinary laboratories of the art world, where she collaborates with different projects such as Micromondo, Transmigration, Open Source Estrogen with Mary Maggic, Fotosintetika, etc.
  
=== Branimir Štivić (Creative Coding Utrecht) ===
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== Branimir Štivić (Creative Coding Utrecht) ==
 
Branimir Štivić holds a master's degree in software engineering from the Faculty of Organisation and Informatics at Varaždin and a M.A in New Media at the Academy of Fine Arts in Zagreb. He works from a multidisciplinary approach as a tool to explore perception, probabilistic, systems theory, mathematical models and cellular automata, process music, sound, pneumatics, kinetics, and machine learning synthesis. His current topics of interest are vitality of objects and matter in the age of the Technosphere and Anthropocene, among many others.
 
Branimir Štivić holds a master's degree in software engineering from the Faculty of Organisation and Informatics at Varaždin and a M.A in New Media at the Academy of Fine Arts in Zagreb. He works from a multidisciplinary approach as a tool to explore perception, probabilistic, systems theory, mathematical models and cellular automata, process music, sound, pneumatics, kinetics, and machine learning synthesis. His current topics of interest are vitality of objects and matter in the age of the Technosphere and Anthropocene, among many others.
  
=== The Twin Stranger (Creative Coding Utrecht) ===
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== The Twin Stranger (Creative Coding Utrecht) ==
 
The Twin Stranger is an artistic duo formed by Jude Cowan Montague, an author, poet and creative in audio and print, and Riitta Hakkarainen, a scenographer trained in St Petersburg. Together they make up The Twin Stranger, a duo of theatre makers who aim to rejoin art and science to inspire young people, taking extravagant, improvised journeys on the trail of history, poetry and lore from their own Baltic heritage and beyond. The core of The Twin Stranger enquiry is the relationship between the traditional art of theatre and computer coding.
 
The Twin Stranger is an artistic duo formed by Jude Cowan Montague, an author, poet and creative in audio and print, and Riitta Hakkarainen, a scenographer trained in St Petersburg. Together they make up The Twin Stranger, a duo of theatre makers who aim to rejoin art and science to inspire young people, taking extravagant, improvised journeys on the trail of history, poetry and lore from their own Baltic heritage and beyond. The core of The Twin Stranger enquiry is the relationship between the traditional art of theatre and computer coding.
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== Bruno Gola (Ljudmila) ==
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Bruno Gola is a sound artist and Free Software hacker from São Paulo, Brazil. He currently lives in Berlin where he studied Art and Media at the Universität der Künste Berlin, in the classes of Generative Art and New Media. He builds sound installations and performs live in different formats such as Live Coding, audiovisual generative pieces and live electronics, usually building his own hardware and software for each occasion. Gola is a big believer in Free Software, he is a GNU/Linux advocate and contributes to different projects such as the SuperCollider language, publishing most of the software he writes so other artists can use them as well.
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== Anna Carreras (Ljudmila) ==
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Anna Carreras is a Barcelona based artist with a strong interest in physical interfaces that can be incorporated into live coding practices. Carreras' affinity for interactive tools and settings stems from algorithmic environments and generative systems coded from scratch. She develops interactive installations to explore new emerging narratives encouraging the audience to participate and promoting their collaboration. Interaction adds the human diverse behavior to the experience fostering richer outcomes.
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Revision as of 12:35, 15 March 2022

on-the-fly is a project to promote Live Coding practice, a performative technique focused on writing algorithms in real-time so that the one who writes is part of the algorithm. Live coding is mainly used to produce music or images but it extends beyond that. Our objectives are: supporting knowledge exchange between communities, engaging with critical reflections, promoting free and open source tools and approaching live coding to new audiences. The project runs from 10/2020 to 09/2022, is co-founded by the Creative Europe program, and is led by Hangar in collaboration with ZKM | Center for Art and Media Karlsruhe, Ljudmila and Creative Coding Utrecht.

Artists in residence

Shelly Knotts (Hangar)

Shelly Knotts is an improviser who performs with computers and other humans. Interests in code, data and networks have lead her down strange and diverse musical paths from electroacustic composition, through jazz and noise music, to Algorave. She experiments with generative and AI techniques and opinionated algorithms to make music. She has performed at numerous Algoraves and other live coding events worldwide, solo and with collaborative projects including ALGOBABEZ.

Jack Armitage (Hangar)

Jack Armitage is a musician, designer, technologist and researcher based in the UK. Currently he is a PhD candidate researching craft in digital musical instrument design in the Augmented Instruments Lab, Centre for Digital Music (Queen Mary University of London), where he has collaborated with the open source Bela.io project for making interactive audio projects. In the live coding community, he is known as Lil Data, a PC Music signed experimental pop project.

Malitzin Cortés and Ivan Abreu (ZKM)

Malitzin Cortés (CNDSD) is a musician, digital artist, creative technologist and programmer that develops her work between Live Coding, Live Cinema, Data Art, VR and AR, Creative Coding and Sound Art. She has held live events and exhibitions at the Multimedia Center, Alameda Art Laboratory, Ex- Teresa Actual Art, Digital Culture Center, Medialab Prado, Transmediale, ISEA, CYLAND MediaArtLab San Petesburgo, ADAF Athenas, Ars Electronica, MUTEK México, Montreal and Japan. Ivan Abreu is a visual and sound artist and creative technologist. His work explores processes of computational creativity and coding for sound, visual, interactive arts and expanded video. His audiovisual work has been presented at international festivals such as the International Conference of Live Coding Madrid, Aural, Transmediale Berlin, MUTEK Mexico, Japan and Montreal, International Symposium on Electronic Art (ISEA) and Asia Culture Center, Korea.

Gaia Leandra (ZKM)

Gaia Leandra is a scientific art researcher. She studied biological physical chemistry at the University of Naples. At the end of her academic career, she collaborated with the National Department of Research in Microelectronics and Genetics (CNR). For Gaia, science must be accessible to all, respecting freedom of dissemination, working on what is defined as open science. She moves among transfeminist and transdisciplinary laboratories of the art world, where she collaborates with different projects such as Micromondo, Transmigration, Open Source Estrogen with Mary Maggic, Fotosintetika, etc.

Branimir Štivić (Creative Coding Utrecht)

Branimir Štivić holds a master's degree in software engineering from the Faculty of Organisation and Informatics at Varaždin and a M.A in New Media at the Academy of Fine Arts in Zagreb. He works from a multidisciplinary approach as a tool to explore perception, probabilistic, systems theory, mathematical models and cellular automata, process music, sound, pneumatics, kinetics, and machine learning synthesis. His current topics of interest are vitality of objects and matter in the age of the Technosphere and Anthropocene, among many others.

The Twin Stranger (Creative Coding Utrecht)

The Twin Stranger is an artistic duo formed by Jude Cowan Montague, an author, poet and creative in audio and print, and Riitta Hakkarainen, a scenographer trained in St Petersburg. Together they make up The Twin Stranger, a duo of theatre makers who aim to rejoin art and science to inspire young people, taking extravagant, improvised journeys on the trail of history, poetry and lore from their own Baltic heritage and beyond. The core of The Twin Stranger enquiry is the relationship between the traditional art of theatre and computer coding.

Bruno Gola (Ljudmila)

Bruno Gola is a sound artist and Free Software hacker from São Paulo, Brazil. He currently lives in Berlin where he studied Art and Media at the Universität der Künste Berlin, in the classes of Generative Art and New Media. He builds sound installations and performs live in different formats such as Live Coding, audiovisual generative pieces and live electronics, usually building his own hardware and software for each occasion. Gola is a big believer in Free Software, he is a GNU/Linux advocate and contributes to different projects such as the SuperCollider language, publishing most of the software he writes so other artists can use them as well.

Anna Carreras (Ljudmila)

Anna Carreras is a Barcelona based artist with a strong interest in physical interfaces that can be incorporated into live coding practices. Carreras' affinity for interactive tools and settings stems from algorithmic environments and generative systems coded from scratch. She develops interactive installations to explore new emerging narratives encouraging the audience to participate and promoting their collaboration. Interaction adds the human diverse behavior to the experience fostering richer outcomes.







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